** Updated 11/6/2020** Note: You must utilize Sim Racing Studio 2.0 version 2.6 or higher for these tunings. **
Below you will find tunings for Digital Combat Simulator (DCS). These tunings utilize multiple sessions of captured telemetry in takeoff, landing, normal and extreme flight. Aircraft include the Su-25, Spitfire LF Mk IX, Bf 109K-4, Su-33, TF-51D, F/A-18C, F-16C Viper, A-10C, A-10C 2, F-15C, AV8B, UH-1H, Ka-50, Mi-8MT, and the SA342 Gazelle. The goal was to provide a smoother experience for aircraft, yet retaining their individual performance characteristics. Helicopter tunings are highly recommended as they are tuned specifically for their capabilities via telemetry (higher Yaw values) and will assist in maintaining flight.
IMPORTANT NOTE REGARDING SWAY: DCS will cause spikes in Sway for unknown reasons while the aircraft is on the ground or when first loading into the game (air or ground). This is most noticeable directly after engine start, taxiing to the runway, or when loading onto a carrier catapult. This is a bug with DCS telemetry output. Sway Effect Smoothing has been increased to mitigate this issue.
IMPORTANT SHAKER TUNING: There is no telemetry output for RPM in DCS (except on the Su-25 and F-15C), thus engine RPM will not be widely available as a shake effect. It's recommend to utilize sound based shaker abilities (to feel all engine vibrations, weapons fire, and explosions, etc). Example tuning provide at bottom.
Tuned on a DOF Reality P6, but will work for all DOF Reality models. For more information on tuning, see the SRS 2.0 Motion Tuning Guide here: https://www.simracingstudio.com/forum/motion-profiles/srs-2-0-motion-tuning-guide
F/A-18C Hornet, F-16C Viper, F-14B, F-15C, Su-33 and General Tuning
Notes: This tuning will work for most modern jet fighter aircraft including the F/A-18C Hornet, F-16C Viper, F-14B, F-15C, and the Su-33. It can also be utilized as a General Tuning for DCS as a baseline prior to aircraft specific tuning. Increased Surge and Heave Max Telemetry to match performance of the aircraft. Lowered Roll Smoothing Effect to match roll rate of aircraft.

Spitfire LF Mk IX and Bf 109K-4
Notes: This tuning can be utilized for both the Spitfire LF Mk IX and the Bf-109K-4. Effect Smoothing increased for Roll and Yaw to balance performance of the aircraft. Telemetry gathered from dog fighting, taxiing, and landings.

A-10C, A-10C2 "Warthog" and Sukhoi Su-25T
Notes: The tuning can be utilized for the A-10C, A-10C2, and the Su-25T. Increased Sway Max Telemetry to match performance of the aircraft. Roll Effect Smoothing increased to 15.

TF-51D Mustang
Notes: Increased Yaw Max Telemetry and reduced Effect Slider to match performance of the aircraft. Surge and Roll Max Telemetry slightly reduced. Heave slider increased to balance aircraft performance.
WARNING: The TF-51D has a extremely high and fast telemetry values due to its performance. If the motion is still extreme, reduce the Max Angle slider in the Platform Tuning section.

AV8B Harrier
Notes: Increased Surge Max Telemetry to match performance of the aircraft. Heave Effect Slider increased to assist with VTOL. Special Note on Yaw: Yaw for the Harrier is not very pronounced in DCS as might be expected while hovering. If more Yaw is desired, increase the Yaw slider to towards 20. If still more Yaw motion is desired after reaching 20 on the Effects slider, being to lower Yaw Max Telemetry 1 point at a time.

Bell UH-1H "Huey" and General Helicopter Tuning
Notes: Utilized as a baseline tuning for all helicopters, the UH-1H tuning has adjusted Effect Sliders and Max Telemetry for all Effects based on captured telemetry. This tuning can be utilized for other helicopters not specifically tuned below.

Kamov Ka-50
Notes: Sway Effect Slider decreased due to Sway spikes. Smoothing Effects utilized to balance additional telemetry spikes for the helicopter.

Mil Mi-8MTV2
Notes: Pitch and Roll Max Telemetry increased to minimize jarring movement. Sway Max Telemetry increased to minimize telemetry spikes.

SA342 Gazelle
Notes: Yaw Max Telemetry significantly increased to represent aerobatic abilities of the Gazelle. Surge and Heave Max Telemetry tuned to output telemetry.

SRS Shaker Tuning for DCS
Notes: Disabled shaking effects for Vert G and and Long G/Lateral G which is utilized for non-moving platforms. Reduced Engine slider to be in sync with DCS engine noise and to reduce the pulsing effect.

Change Log 9/5/2020 - Added note that the Su-25 and F-15C have telemetry for RPM and thus, Engine shaking effects. 9/6/2020 - Added note there are more tunings available below the General one for DCS. 9/12/2020 - Updated 'IMPORTANT SHAKER TUNING' to include mention of new DCS Shaker tuning. Added 'SRS Shaker Tuning for DCS' to bottom of page.
10/21/2020: Added video updated video link.
11/6/2020 - All tunings updated with Effect Smoothing values. Added F-15C, A-10C 2, F-14B, Su-33, Spitfire LF Mk IX, Bf 109K-4.
12/16/2020 - Added F-16C Viper to general tuning after telemetry was confirmed to be similar to other fighter aircraft.
Thank you so much!This is another dimension.....😊
Retired tunings as of 11/16/2020. These have been replaced with new tunings that utilize the SRS Effects Smoothing feature.
Video of the performance of these tunings for the F/A-18C Hornet (0:11), A-10C Warthog (2:49), AV8B Harrier (5:28), SA342 Gazelle (7:59), Sukhoi Su-25T (11:17), TF-51D Mustang (13:22), and Bell UH-1H "Huey" (15:47) available here:
Digital Combat Simulator (DCS) General Tuning
Sukhoi Su-25T
TF-51D Mustang
F/A-18C Hornet
A-10C Warthog
AV8B Harrier
Bell UH-1H "Huey" / General Helicopter Tuning
Kamov Ka-50
Mil Mi-8MTV2
SA342 Gazelle
@Jeff Weaver What motion platform are you using to set those profiles? Perhaps, is there a chance those settings would not work well on a 6 DOF vs 3DOF vs ProSimu vs Others?
Thx for update with profiles! Can you make profiles for F14 Tomcat?
FYI Anyone with a prosimu P5MP 200, this setup seems to work pretty well so far.
i have the h3 and the traction loss is in 1 and gray out. On setup is working.
Will test these tomorrow on a T10005M
Let me know how it goes, I also have P5MP.
just moved to SRS today from SimTools, vastly superior. Already made some significant progress but I'll take a look at what I have vs these tomorrow and go from there
@Jeff Weaver Hi, Jeff Do you know of anyway to get the F-14 High AOA buffet effect translated to the Yaw VR? Pretty new at this and don't even know where to start.
Thanks,
Rod
The question would be if the F-14 wing-rock/buffet effect is represented in the telemetry. Usually, if you can visually see the instability of the aircraft, it might be available.
If the wing-rock effect is represented in telemetry, the next question is what axis is impacted. I would think heave, but depending on how the aircraft is reacting and again, how its represented in telemetry, it might also just be variations in pitch and roll to simulate the instability of airflow over the wings. The only real way to identify it is through analyzing the telemetry-over-time during the event to identify which axes telemetry is spiking. Then you can being to adjust the Max Telemetry and/or the Effect Slider for that axis to enhance the effect while still keeping everything balanced for other motion. The difficult thing is DCS is a fighter game, so the telemetry outputs are high for pitch and roll due to dogfighting. Depending on the amount of telemetry for the wing-rock effect, it might be "lost" in the telemetry for other effects. However, by honing in on the specific telemetry for wing-rock, it might be possible to adjust everything for it to be felt. To get started on reviewing telemetry, I have a section on Capturing Telemetry in the Tuning Guide here. Sorry, its not an easy solution, but it could be possible.
@Jeff Weaver I'm probably not smart enough to figure this out, but thank you so much for aplace to start!!
You mention 'It's recommend to utilize sound based shaker abilities' in regards to DCS and Shaker Tuning, but you don't really expand on that? What does that mean? I THINK you are saying that the ShakeKit doesn't REALLY support DCS at all. That's what I'm finding at least. I think they should not say they support DCS when they don't, very misleading in my opinion. I feel pretty let down.
Racing games have telemetry for engine, RPM, suspension, gear shifts and other effects. These will work through SRS for Shake Kits and other transducers. DCS does not have this telemetry. There is no telemetry available in DCS for shaking effects besides only two aircraft that I'm aware of that export RPM telemetry which you can use for engine shaking. All other effects have no telemetry. This is a design decision that Eagle Dynamics have made as they do not provide this information in their telemetry output for DCS. If you want these effects in telemetry, please let Eagle Dynamics (the makers of DCS) know. Therefore, if you want to feel shaking effects in DCS for an afterburner, weapons fire, explosions or other effects, you need to use sound based shaking. It is NOT a limitation of SRS at all. This limitation of shake effects telemetry in DCS applies to all motion simulators and software. I made this clear in my description above "IMPORTANT SHAKER TUNING: There is no telemetry output for RPM in DCS (except on the Su-25 and F-15C), thus engine RPM will not be widely available as a shake effect. It's recommend to utilize sound based shaker abilities (to feel all engine vibrations, weapons fire, and explosions, etc). Example tuning provide at bottom."
Actually, it's not SRS's fault. It's all related to the limitations that DCS exposes in their shared memory data stream. I have tried to use DCS with SRS with motion on a Prosimu while keeping the butt shakers via audio signal and it works great.
Also, not sure why every messages are getting posted twice...
Landing on a runway causes violent shaking as if I'm rolling out on a crater filled runway. I've tried reducing the Vertical G setting, but seems as if it's still a bit too exaggerated. Any thoughts on settings adjustments or has anyone else experienced this ?