IMPORTANT NOTE: This tuning has been updated on 11/24/2020 to utilize the Effect Smoothing feature.
The tuning is based on a wide selection of vehicles (12 total) with captured telemetry in controlled track-like conditions in the Free Roam section of Dirt Fish. This allows collection of accurate data based on vehicle performance on not corrupted by road conditions and/or collisions or jumps. Tuningd were then verified on multiple tracks and rally cross environments to allow for additional tuning of the Effects Sliders.
If there is specific vehicle in DiRT Rally 2.0 you are focused on, its recommended to adjust the tuning for that vehicle and track type. For example, if you want to feel more slamming when landing a large jump from a high HP vehicle, reduce the Max Telemetry by 1 or 2 in Pitch and Vert G Road Heave. If you want less feeling of acceleration due to a low HP vehicle, increase Max Telemetry for Long G Surge Accel (or lower Max Tel to increase the acceleration feeling). However, this general tuning was tested across multiple HP rated vehicles in multiple rally stages and rally cross races to provide a starting point.
Tuned on a DOF Reality P6, but will work for all DOF Reality models. For more information on tuning, see the SRS 2.0 Motion Tuning Guide here: https://www.simracingstudio.com/forum/motion-profiles/srs-2-0-motion-tuning-guide
DiRT Rally 2.0 General Tuning Notes: Reaction Speed has been increased to 100. Overall Smoothing reduced to 0. Sway Effect Smoothing increased to 10 and Traction Loss Effect Smoothing increased to 5. Boost has been slightly increased to 40 to provide more road detail in motion. Prioritized Lat G Sway and Vert G Road Heave along with Pitch and Roll to increase the feeling of dirt rally tracks. Long G Surge Accel/Decel normalized for a wide range of vehicles. Min Traction Loss Activation has been reduced to 0 in order to feel immediate traction loss. Gear Smoothing Factor set to 0 to allow for additional tuning by users. Enhanced G-Forces should remain on for H6/P6 users.