** Updated on 11/29/2020 ** Below is the tuning for No Limits 2. This tuning utilized the telemetry data from Collosus, Valhall, Wilderness Park, Fenrir, Forest Wilderness Park, Rock-It Man, and Venom to create a more immersive experience through emulated g-forces. By normalizing the telemetry data and removing irrelevant data, the experience on the roller coasters will be incredibly fun and not break immersion through harsh or sudden movements.
Important Shaker Tuning : No Limits 2 will utilize data for shakers/transducers. This is mainly felt when the coaster is on the chain system traveling up towards the top of a drop. Its recommended to also tune your your shaker tunings down to assist in immersion as the default settings will be extreme. A shaker tuning is available at the bottom.
Special Note for YawVR Users: Since Yaw is directly related to the direction the vehicle is pointed, it can be enabled on YawVR platforms. It will need to be tuned appropriately and the initial suggested values could be utilized: Yaw Effects Slider at 15 and Max Telemetry at 180. This has not been tested or verified, but a good starting point.
Tuned on a DOF Reality P6, but will work for all DOF Reality models. For more information on tuning, see the SRS 2.0 Motion Tuning Guide here: https://www.simracingstudio.com/forum/motion-profiles/srs-2-0-motion-tuning-guide
No Limits 2 Tuning Notes: Updated to improve responsiveness of pitch, roll, and sway with reduced Max Telemetries. Sway and Heave Effect sliders reduced. Tuning updated with Smoothing Effects. No Limits 2 Shaker Tuning Notes: Adjusted to only utilize shaking telemetry available for No Limits 2. No Limits 2 Wind Tuning Notes: Curve adjusted so main wind force is only felt during fast sections of the roller coaster.