Below is the tuning for No Limits 2. This tuning utilized the telemetry data from Collosus, Valhall, Wilderness Park, Fenrir, Forest Wilderness Park, Rock-It Man, and Venom.
WARNING - Buggy Telemetry: There are occasional spikes in telemetry for unknown reasons in random axes. Certain tracks encounter this issue more often than others. The tuning below has been adjusted to compensate when possible. For example, the Venom track will roll to the right extremely fast while ascending the first hill.
Important Shaker Tuning : No Limits 2 will utilize data for shakers/transducers. This is mainly felt when the coaster is on the chain system traveling up towards the top of a drop. Its recommended to also tune your your shaker tunings down to assist in immersion as the default settings will be extreme. A shaker tuning is available at the bottom.
Special Note for YawVR Users: Since Yaw is directly related to the direction the vehicle is pointed, it can be enabled on YawVR platforms. It will need to be tuned appropriately and the initial suggested values could be utilized: Yaw Effects Slider at 15 and Max Telemetry at 180. This has not been tested or verified, but a good starting point.
Tuned on a DOF Reality P6, but will work for all DOF Reality models. For more information on tuning, see the SRS 2.0 Motion Tuning Guide here: https://www.simracingstudio.com/forum/motion-profiles/srs-2-0-motion-tuning-guide
No Limits 2 Tuning Notes: Updated to improve responsiveness of pitch, roll, and sway with reduced Max Telemetries. Sway and Heave Effect sliders reduced. Tuning updated with Smoothing Effects. No Limits 2 Shaker Tuning Notes: Adjusted to only utilize shaking telemetry available for No Limits 2. No Limits 2 Wind Tuning Notes: Curve adjusted so main wind force is only felt during fast sections of the roller coaster.