***This tuning requires SimRacingStudio v126.96.36.199 or higher. Ensure you have the latest update before using these settings.***
Below is an fundamentally new tuning for Elite Dangerous. Huge thank you to the Sim Racing Studio team in enabling new functionality within Elite Dangerous that now provides tunings for Spaceships and the SRV! This change vastly improves the experience of driving a SRV planet-side in Elite Dangerous by allowing a specialized tuning for its movements. In addition, Sim Racing Studio increased the telemetry output for Elite Dangerous to allow for finer detail within the spaceships. This has greatly reduced the jerky movements due to the platform reaching maximum telemetry in a very short period of time.
Over 12 hours of captured telemetry across various spacecraft including the Anaconda, Asp Explorer, Type-9 Heavy, Sidewinder, Viper MK III, Imperial Cutter, SRV, and ship-launched fighters were utilized to normalize telemetry across all vehicles. Utilizing these new Max Telemetries, small ships will feel snappy and fast, medium ships will feel responsive and smoother, and large ships will have detail and weight to their movements.
The SRV tuning is a fundamental change to the experience. Motion has been normalized to not follow the terrain precisely which would cause nausea-inducing snappy movements and instead follow the telemetry of the actual cockpit of the SRV. You are now able to drive quickly over relatively smooth terrain. Rough terrain is manageable, but skill will be needed to not loose control. The SRV feels like an actual high-tech lunar vehicle with the ability to control it effectively.
Acceleration and Deceleration have been improved in the spaceships and SRV. Note: Ensure your seat-belts are fastened when exiting the Frame Shift Drive on approach to a station. Yaw has been expanded to allow for finer movements.
SPECIAL NOTE FOR H6/P6 USERS: It is recommended to enable Enhanced G-Forces at the bottom of the Motion Tuning page for Elite Dangerous since it has long periods of Sway and Surge. It will provide a sustained feeling for Surge or Sway by converting the Surge effect into Pitch and the Sway effect into Roll. If you turn Enhanced G-Forces OFF, you will feel the Sway and Surge effects available for those platforms; however, the effect only lasts during the range of motion since it's parallel to the ground. This option only appears for these 6-axis platforms.
The tuning will provide the full range of motion, but has been smoothed for space flight. If you feel you want more Roll, Pitch, Yaw or any other effect, reducing Max Telemetry will increase the responsiveness of the effect. For more information on tuning details, see the SRS 2.0 Motion Tuning Guide here: https://www.simracingstudio.com/forum/motion-profiles/srs-2-0-motion-tuning-guide
Again, thank you Sim Racing Studio for making the changes specifically for Elite Dangerous! It is simply an incredible experience in VR on a motion platform!
Elite Dangerous Spaceship Tuning
Notes: Pitch prioritized over Roll then Yaw to reduce jarring movement when adjusting direction in full throttle/boosted flight in space combat. Lat G Sway Max Tel increased to reduce its impact on Roll, Pitch, and Yaw. Yaw normalized to allow for improved range of movement. Long G Surge Accel and Decel normalized to provide g-force acceleration when activating in-game Boost as well as reducing excessive movement when decelerating out of the Frame Shift Drive. Heave Max Telemetry decreased to improve movement while entering planetary orbit.
Elite Dangerous SRV Tuning
Notes: Pitch reversed to correct embankment on terrain. Yaw normalized to allow for improved range of movement. Long G Surge Accel/Decel normalized based on improved telemetry output to provide appropriate g-forces. Heave prioritized to improve g-force reactions when landing the SRV after vertical thrust flight.