Game Setup Instructions - Manual Steps (PC)

 
  1. Main Menu options screen, under 'Options'

  2. -> 'System'

  3. -> Shared Memory = 'Project Cars 2'.

Project Cars 2™​

  1. Main Menu options screen, under 'Help & Options'

  2. -> 'Visuals'

  3. -> 'Hardware'

  4. -> 'Use Shared Memory'

  5. -> 'Yes'.

Project Cars™​

Skip steps below if you have simhub or simtools
 

a) Delete old DLL Plugin called "DataPlugin_v2.dll" or "SRS_Rfactor2.dll" or "SRS_Rfactor2_V22.dll" (if installed)

b) Download  the 'rFactor2SharedMemoryMapPlugin64.dll' file into '...\
rFactor2\Bin64\Plugins folder' (RF2 Plugin courtesy of TheIronWolfModding. Click here for readme file.)

 

Then:
Check if PLUGIN is ON on Options->PlugIns Tab

Allow PRIVATE (or PUBLIC) access to the firewall when asked by Windows

RFactor 2™​

 If you have simtools, just run the game. If not:

If you installed via steam, typically is under'...\your_SteamLibrary\steamapps\common\game_name\Plugins' folder.
  Download  the 'SRS_Rfactor1.dll' file into the game folder / Pugins subfolder.

- RFactor 1™​

- Automobilista™

- Ftrucks™

- Marcas™

- Game Stock Car   Extreme™

- Simraceway

- Simulador Turismo Carretera

- Arca Simracing

Find hardware_settings_config.xml and also hardware_settings_config_vr.xml

which is located in C:\Users\{User Name}\Documents\My Games\{Game Name}\hardwaresettings.

 

Open it and find this line

<motion_platform> ... <udp enabled="false" ip="127.0.0.1" port="20777" /> ... </motion_platform>

 

Replace this line with

<motion_platform> ... <udp enabled="true" ip="127.0.0.1" port="20777" delay="10" extradata="3" /> ... </motion_platform>

 

PS. UDP Port (default = 20777) can be configured in documents/simracingstudio/config.ini file

PS. If you already have another app using another port, just add a second line with our port below the other (Dirt Rally)

Dirt Rally 2™

Dirt Rally™​

     

Dirt 4™​

Find hardware_settings_config.xml and also hardware_settings_config_vr.xml

which is located in C:\Users\{User Name}\Documents\My Games\{Game Name}\hardwaresettings.

 

Open it and find this line

<motion_platform> ... <udp enabled="false" ip="127.0.0.1" port="20781" /> ... </motion_platform>

Replace this line with

<motion_platform> ... <udp enabled="true" ip="127.0.0.1" port="20781" delay="10" extradata="3" /> ... </motion_platform>

PS. UDP Port (default = 20781) can be configured in documents/simracingstudio/config.ini file

PS. If you already have another app using another port, just add a second line with our port below the other

Grid (2019)

Find hardware_settings_config.xml which is located in C:\Users\{User Name}\Documents\My Games\{Game Name}\hardwaresettings.

Open it and find this line

... <udp0 enabled... ...

Replace this line with

<motion> ... <udp0 enabled="true" ip="127.0.0.1" port="20778" /> ... </motion>
 

PS. UDP Port (default = 20778) can be configured in documents/simracingstudio/config.ini file

F1 2015™​

F1 2016™​

Go to Game Options ->Settings

UDP Telemetry Settings

UDP Telemetry On​

Broadcast Mode Off

IP 127.0.0.1

Port 20778

Send Rate -> 60 Hz

PS. UDP Port (default = 20778) can be configured in documents/simracingstudio/config.ini file

F1 2017™​

Go to Game Options ->Settings

UDP Telemetry Settings

UDP Telemetry On​

Broadcast Mode Off

IP 127.0.0.1

Port 20779

Send Rate -> 60 Hz

UDP Format <> 2018 (as of SRS Release V30)

PS. UDP Port (default = 20779) can be configured in documents/simracingstudio/config.ini file

F1 2018™​

Go to Game Options ->Settings

UDP Telemetry Settings

UDP Telemetry On​

Broadcast Mode Off

IP 127.0.0.1

Port 20780

Send Rate -> 60 Hz

UDP Format <> 2019

PS. UDP Port (default = 20780) can be configured in documents/simracingstudio/config.ini file

F1 2019™​

Non-Steam version:

Create a shortcut to the nolimits2app.exe file

Right-click ->Properties.

In the Target field, add the following text at the end:   --telemetry  --telemetryport=15151
 

Steam version:

Go to your Steam library, right-click NoLimits 2 Roller Coaster Simulation

Select Properties. -> Set Launch Options

Type:    --telemetry --telemetryport=15151
 

PS. UDP Port (default = 15151) can be configured in documents/simracingstudio/config.ini file

NoLimits2 Roller Coaster™​

-> Preferences

-> Game

-> Telemetry 

   UDP Output: ON

   IP Address: 127.0.0.1

   Port: 5000

KartKraft™​

Settings

-> 'Data Output' -> 'General Data Output'

In the Network Configuration session (bottom right),

Check "Send network data output​

IP Address: 127.0.0.1

Port 49000

PS. UDP Port (default = 49000) can be configured in documents/simracingstudio/config.ini file

XPlane 11™​

go to SteamLibrary\steamapps\common\IL-2 Sturmovik Battle of Stalingrad\data

open startup.cfg

add the following:
 

[KEY = motiondevice]
    addr = "127.0.0.1"
    decimation = 2
    enable = true
    port = 4321
[END]

IL-2 Sturmovik™​


 

  1. Download the Euro / American Truck 64 bit DLL into bin/win_x64/plugins/ of your ETS2 or ATS installation folder.
     

  2. Download the Euro / American Truck 32 bit DLL into bin/win_x86/plugins/ of your ETS2 or ATS installation folder.
     

  3. When games starts, press OK to accept SDK connection.

Euro Truck Simulator 2™​
 

American Truck Simulator™​

Go to Game Settings -> HUD and GAMEPLAY

UDP Telemetry Settings (bottom of the screen)

UDP Telemetry On​

IP 127.0.0.1

Port 10001 or 20781

Install the  Loop_back _utility

Select Forza Horizon 4 -> Save -> Quit utility​

PS. UDP Port (default = 10001 or 20781) can be configured in documents/simracingstudio/config.ini file

PS2. If you have another app using Forza UDP, it won't work since the other App is ​"blocking" the UDP for other apps

Forza Horizon 4

Go to Game Options -> HUD

UDP Telemetry Settings (bottom of the screen)

UDP Telemetry On​

IP 127.0.0.1

Port 10001 or 20781

Data out packet format -> CAR DASH

Install the  Loop_back _utility

Select Forza 7 and Save then Quit utility​

PS. UDP Port (default = 10001 or 20781) can be configured in documents/simracingstudio/config.ini file

PS2. If you have another app using Forza UDP, it won't work since the other App is ​"blocking" the UDP for other apps

Forza Motorsports 7™​

  1. Just open the game and run it.
     

  2. Note: Fan and Motion for planes only

War Thunder

Make a backup copy of C:\Users\{User Name}\Saved Games\DCS\Scripts\Export.lua into "My Documents"

 

Copy Export.lua from C:\Program Files\SimRacingStudio\libraries to C:\Users\{User Name}\Saved Games\DCS\Scripts\Export.lua

or

 

Download Export.lua plug in into C:\Users\{User Name}\Saved Games\DCS\Scripts\Export.lua (Right-Click and 'Save As' if your PC open the file as text in a browser)

DCS World

  1. There is nothing to do. Just open the game and run it.

    PS. Only works Offline

MotoGP 2018™​
(No MOTION yet)

  1. Ensure you have Patch 102 is installed (You can get it from here)

  2. When running the game, use RichardBurnsRally_SSE.exe instead of the RichardBurnsRally_exe

  3. Support Wind only at this moment

Richard Burns Rally™​
(No MOTION yet)

  1. In the LFS game folder, open cfg.txt and change the following variables to match the settings below:

    OutSim Mode 2
    OutSim Delay 1
    OutSim IP 127.0.0.1
    OutSim Port 30000
    OutSim ID 0
    OutGauge Mode 2
    OutGauge Delay 1
    OutGauge IP 127.0.0.1
    OutGauge Port 30000
    OutGauge ID 0

    PS. UDP Port (default = 30000) can be configured in documents/simracingstudio/config.ini file

Live for Speed (LFS)

  1. Nothing to do just start the game (SRS App v40 and above required)

  2. Might not work all the time (see notes below)

IMPORTANT NOTES:

  1. SHIP only (no SRV)

  2. ED does not officially support telemetry, that said, every time the developer update the game, it might break and take from 1 - 7 days to get back to work.

  3. If we are able to fix it, it will automatically download next time you open the app

  4. But It might stop working forever. We can't guarantee 

  5. We strongly encourage you to ask for API telemetry support in this forum: https://forums.frontier.co.uk/threads/need-stable-aip-for-telemetry-data-used-for-2-6-dof-motion-platforms.400404/

 

Elite Dangerous
(Experimental)

  1. Start Silent Wings and quit in order to create game folder and files
     

  2. Open file below with notepad (Make sure you can see hidden files in win explorer options)
     

  3. C:\Users\{your_name}\AppData\Local\VirtualStore\Program Files (x86)\Silent Wings\Silent Wings\data\options.dat
     

  4. Find the UDP Protocol session and replace by the text below. Add at the end if you can't find it...then save file and exit

#---------------------
# UDP Output protocol 
#---------------------
use_output_udp      = true
output_udp_protocol = binary
output_udp_address  = 127.0.0.1
output_udp_port     = 6060
output_udp_rate     = 30

 

Silent Wings

  1. Download (Right-Click -> SAVE AS) Plugin http://bit.ly/2Phva7o into game folder \FlyInside Flight Simulator\Data\Scripts folder

 

Fly Inside

  1. SRS constantly add new telemetry games support for Power Wind and Shaking. Check our Blog to see which games are coming soon or just added.
     

  2. If you own a ShakeKit, you can also get vibration from game sound instead of telemetry. Click here for instructions.

Other Games

  1. Use our API to send telemetry to SRS

  2. Supports Wind, Tach, Shake and Motion effects.

  3. Documentation can be found here. https://gitlab.com/simracingstudio/srsapi

Your Own game

SimRacingStudio is NOT an official software o any games mentioned above such as Dirt Rally™, Dirt 4™, F1 2015™, Assetto Corsa™, Project CARS™,  RaceRoom Racing Experience™, Game Stock Car™, rFactor™, rFactor 2™, Automobilista™, iRacing™. The names above are only used for identification purposes. Brand and product names mentioned are trademarks of their respective companies.

©2019 by SimRacingStudio